Sunday, November 29, 2015

Hello everyone,

this week Luna worked on a major makeover for her previous maps.
The layers on which the objects were placed have been reorganized as well as the objects themselves.

During that time i implemented collisions into the game. In addition to that i patched the maps from Luna together, creating a bigger area on which you can walk.

Since the colliders on trees and big stones have the form of a box the feeling might still be a bit rough.
The maps that i put together dont match each other perfectly yet, so Luna will be adjusting these things next week.

For those who read this and want to make a game using Tiled and Unity i got a few tipps regarding the map creation:

- First decide on a rough world map sketch so the big picture is correct
- When using Tiled decide on one path thats the same on every PC for your assets
- Double check after your map is complete if everything is correct
- Put the maps next to each other to check if they match
- Create an empty layer for the player and make sure it has the same number for each map

These are some things Luna and I figured out bit by bit while improving the maps each week.
Some of these things have yet to be changed on our own maps, however i am confident, that you will like the changes next week.

I look forward to uploading a new version next week and hope that you will be able to interact with objects or NPCs in the new version.

You can play the updated version here.

Best wishes

Feliza

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