Sunday, November 29, 2015

Hello everyone,

this week Luna worked on a major makeover for her previous maps.
The layers on which the objects were placed have been reorganized as well as the objects themselves.

During that time i implemented collisions into the game. In addition to that i patched the maps from Luna together, creating a bigger area on which you can walk.

Since the colliders on trees and big stones have the form of a box the feeling might still be a bit rough.
The maps that i put together dont match each other perfectly yet, so Luna will be adjusting these things next week.

For those who read this and want to make a game using Tiled and Unity i got a few tipps regarding the map creation:

- First decide on a rough world map sketch so the big picture is correct
- When using Tiled decide on one path thats the same on every PC for your assets
- Double check after your map is complete if everything is correct
- Put the maps next to each other to check if they match
- Create an empty layer for the player and make sure it has the same number for each map

These are some things Luna and I figured out bit by bit while improving the maps each week.
Some of these things have yet to be changed on our own maps, however i am confident, that you will like the changes next week.

I look forward to uploading a new version next week and hope that you will be able to interact with objects or NPCs in the new version.

You can play the updated version here.

Best wishes

Feliza

Sunday, November 22, 2015

Good evening everyone,

this week my focus was on improving the game version rather than bringing out new content.

Some people told me a few things that didnt feel right and i worked on correcting them.

So i fixed the following issues:

- walking speed diagonally is now the same as walking speed into any other direction
- camera doesnt follow behind but stays with the player all the time
- animation speed has been slowed down to match the walking speed

During that time Luna made a new map, showing a part of the wide more or less empty lands left of the forest:






In addition to that she spent a lot of time reorganizing layers and objects. The aim was to make it easier to work with the maps in unity. Since these changes have yet to be completed you will still walk behind lakes and other objects from time to time.

You can play the updated version here.
It is important that you delete your cookies if you still see the old game. You will see the forest map, if you have the correct version.
In addition to the changes to the game and map structure we made it easier to comment, by removing a security question.

I hope you will all test the new version and tell me how it feels like now.
If you have trouble opening the game please refrain from using google chrome and try a different browser.

Thanks for your continuous support.

Best wishes

Feliza

Sunday, November 15, 2015

Hi everyone,

following the map from last time, which shows the forest entry i got another map of the forest for you, made by Luna.


As you can see the way stops and the forest unfolds... who knows what may be hidden at the end of the different paths...

Originally i planned on presenting you a download link today so you can download the game and play it on your computer. However some troubles with my webserver made me rethink that. For now i uploaded it as a web version.

You can acess the game under this link.

I worked on making the character walk upon pressing the arrow keys or wasd. In addition to that the camera now follows the player as well.

You can still walk of the map, even though nothing happens in this case.

I would like you to leave me a comment on how you think about the controls and camera.
Is the speed good, does it feel good or is there anything that should be adjusted?

Thanks for your continuous support.

Best wishes

Feliza

Sunday, November 8, 2015

Hello everyone,

this week i got some great news.

A friend of mine, who i will call Luna from here on decided to help me with the creation of this game.

She will focus on creating all the maps for now while i dedicate my time to the game logic and making the game work.

This here is the first map she made, which shows the forest entry:


During the time that she spent on creating some awesome maps for the game i figured out how to import the maps into unity. (Well in the video i wrote about he mentiones which program to use and how to use it.)

Since i got nothing but an example map and a camera which i can move in there yet there isnt much to show you.
However i want to show you my rough drawing of the world map. At least the worldmap of the first few month/years that you will play.
  

It might be kinda hard to understand it, especially since its just a rough sketch. In addition to that the words are german. So let me explain what this is supposed to show:

On the top you can see some omnious purple clouds that keep you from seeing whats behind the water weel. 
The river goes from the forest on the right side to the mountains on the left(or maybe other way round) and below the water weel are some paths going through wide grasslands.
At the bottom is a beach with a few cliffs and stones on the left side.

My aim for next week is to import all of Lunas maps into unity and have a character that can walk on it. The game will grow bit by bit until i release it as a singleplayer, which you can download. I will post the link to it once its playable.


Best wishes

Feliza


Sunday, November 1, 2015

Hello everyone,

i have been thinking a lot about how to continue this week.

After i decided to do an rpg like game as another practice game for me i decided to look on youtube for one.

The one i think is suitable is from a youtuber named rm2kdev and you can find his video series here.

He adviced people to use a program called "Tiled" from http://www.mapeditor.org/.
This program is an editor to make rpg maps out of sprites that can be found for free on the internet.
As a reminder: Sprites are 2d graphics like floor tiles or people from different perspectives.

I used the sprites from the following adress http://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles and made this simple map with it for now:





This will be the graphic style of my future game, at least up to the moment where i get a graphic artist into my team who can make awesome graphics for it.

For now i will continue the video tutorials and present you with the results in the next week.

Best wishes

Feliza