Sunday, April 3, 2016

a letter from google

Hi there everyone,

this time i got some good news for you.

The letter from google finally arrived so once we collected enough money from the advertisement on this blog we can rent the server and implement WebGL so everyone can play.
On this note i am really grateful to those who have clicked so far and supported us this way.

Since Luna isnt there to take care of the map creation anymore Andrew is working on it. The result of a reworked map so far is this:

As for the development of the game I am currently working on fixing a major bug(which is that the range at which objects can be identified is not correct).
We are using unitys raycast system for this, however changing the lengh of the raycast from 1 to 200 somehow doesnt change the lengh so its a bit problematic.

I got some things to look forward to for you as well. While working on the maps Andrew also created a starting screen for the game. There you can see the current version, update notes and what you did last time you played.
It isnt finished yet but i am sure it is going to give the game a better feeling when starting it.

Thanks for your continuous support.

Best wishes

Feliza

Sunday, March 20, 2016

Blog Posts will become less from now on

Hello everyone,

we decided not to write weekly anymore since there aren't that many features that can be completed in a week next to ones real life.

For now the idea is to write every two weeks and see how it goes but depending on the outcome of this we might change this again.

As for the status of making the game available for chrome users i am still waiting for a letter from google. Once i receive it we will upgrade our server at the next special offer and then offer a WebGl version for all of you.

Right now we are in the process of learning much more than the process of developing new features.
Diana is practicing her skills to create graphics, I am researching how to best make a graphical user interface so you have a menu with buttons you can click. Andrew is testing out the map editor and recreating the maps properly. Well and Saty our "code controller" is working on getting used to unity.

I look forward to receiving some more feedback from you on the game to improve it further, since every feature should be as good as possible.

Best wishes

Feliza

Sunday, March 13, 2016

Map Editor complete

Good evening everyone,

this week Andrew finished the map editor so i am positive that we can soon fix the collider issues on our maps.

Diana finished some tutorials and will now start her first experiments with creating graphics for Noria.

During that time i realized that there is something amiss with the collider detection. Basically the range of the detection is too big and thus not accurate. I worked on fixing this issue but will need some more time for it.

I hope to be able to add a menu with different options for you soon.

Thanks for your continuous support and look forward to the improvements in the next weeks.

Best wishes

Feliza

Sunday, March 6, 2016

First signs of a working interaction system

Hello everyone,

thanks for your patience.
After 3 long month we finally managed to get the first bit of our interaction system working.
When pressing 'space' you can now see what kind of object is in front of you.
However it is not always correct what it shows since there are some errors in the map structure which we need to fix first.

I got some more news for you. First the bad ones:

Luna will stop working on Noria in order to focus on her studies at university and her YouTube channel.

Now the good ones:

We got two new members who will support us from now on.
Diana will create new graphics for our maps, after practising a bit.
Our other new member will check our source code in order to improve it.
(The process is called refactoring and the aim is to make the source code easier to read and to increase the performance - faster and less resource consuming.)

As you can see the blog as the game have undergone changes.
For the blog we have a permanent game link on the right side now as well as some advertisement.
I would like you to check the advertisement from time to time in order to support us. We will use the money to rent a better server so all the people using chrome or Linux/other operating systems can play the game as well.

In the game you can now switch between walking and running by pressing shift once. In addition to that our text now has a background so it is easier to read. As well as of course our main feature this week the text changes depending on the object you are investigating.

Thanks for your continuous support and look forward to the improvements in the next weeks.

Best wishes

Feliza

Sunday, February 14, 2016

Another break for real life

Hi everyone,

first some important news.
Luna and I will be taking a break for the next two weeks to fully focus on our university exams.

Thus there won't be a blog entry for this time, even though Andrew will continue his work on the interaction system.

After we have finished our exams we will have a time period where we can spend more time on noria again so I am looking forward to our progress then.

This week there was little change from last week and the changes to the interaction system that Andrew made are still being tested.

Thus I hope you will be patient with us and continue following this blog.

Best wishes

Feliza

Sunday, February 7, 2016

WebGL wont work

Hello everyone,

I really wanted you to be able to use WebGl as the new player in the browser to play the game even with chrome or using linux.
This however is impossible, since our free webserver does not support the filesize and I do not believe that we are yet at a point where money should be invested. After all you cant play much yet.

Thus i will try offering a windows and linux version so you can download the game and play it on your computer.

Meanwhile Andrew checked out a new tool to create our maps inside of unity and changed some scripts for better colliders. In addition to that our interaction system is making progress step by step.

Luna is currently testing the new tool. If we decide to use it I will write more about it.

Thanks for your continuous support.

Best wishes

Feliza

Sunday, January 31, 2016

Change of plans

Hello everyone,

this week was spent with trying out different things and planning new things again.
As always you can play the updated version here.
Luna added a new map(some collisions dont work though) and partly improved some older maps.

Our new developer Andrew had his hands full trying out raycasts for the interaction system and figuring out how our team and game is structured.

I was busy repairing some code and implementing the feature to determine the player direction once again. Once i finished that i found a great tool to coordinate everyones actions and tasks. For now we decided to try out a program called Trello.

With this program we have many different boards where we can put up cards and in them discuss things or update the status.











During this week it proved very helpful and i believe we will continue working with it in the future.

I believe you remember how we struggled with the automapping feature and some features of tiled.
I still believe that it is a good tool to make simple rpg maps. However we want to be able to adjust the space between a player and objects better and to make better colliders. Thus we are looking into map creation with unity right now.

The consequence of this decision is that it will take a bit until we bring out a new map again and that the map workover we wanted to do will have to wait. So Luna ist currently working on planning out the world map in more detail

As you can see creating a game can often lead to new discoveries, changes of the old plans and improvements born from failure.

I hope you will continue rooting for us and check in once again next week.

Best wishes

Feliza