Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Sunday, January 31, 2016

Change of plans

Hello everyone,

this week was spent with trying out different things and planning new things again.
As always you can play the updated version here.
Luna added a new map(some collisions dont work though) and partly improved some older maps.

Our new developer Andrew had his hands full trying out raycasts for the interaction system and figuring out how our team and game is structured.

I was busy repairing some code and implementing the feature to determine the player direction once again. Once i finished that i found a great tool to coordinate everyones actions and tasks. For now we decided to try out a program called Trello.

With this program we have many different boards where we can put up cards and in them discuss things or update the status.











During this week it proved very helpful and i believe we will continue working with it in the future.

I believe you remember how we struggled with the automapping feature and some features of tiled.
I still believe that it is a good tool to make simple rpg maps. However we want to be able to adjust the space between a player and objects better and to make better colliders. Thus we are looking into map creation with unity right now.

The consequence of this decision is that it will take a bit until we bring out a new map again and that the map workover we wanted to do will have to wait. So Luna ist currently working on planning out the world map in more detail

As you can see creating a game can often lead to new discoveries, changes of the old plans and improvements born from failure.

I hope you will continue rooting for us and check in once again next week.

Best wishes

Feliza

Sunday, January 10, 2016

Good evening everyone,

this week Luna and I worked on testing out the Polygon Collider2d approach which has been described in the link posted in the previous post.

However there are still some technical difficulties, so we haven't really made as much progress as I hoped we would.
Nonetheless we managed to clarify what exactly we need to do to get this approach working.
While Luna will fix the issues with setting the rules next week, I will create a raycast(see my try of jewel miner) in order to detect the collision with the tiles.

The general idea is to have a collider for each group of objects(like stones, trees, etc) and then by using a raycast that will collide with it i will know what it is and can then start the according sourcecode.

I hope to finish the interaction system soon, so you all can enjoy playing Noria even more.

Thanks for your continuous support.

Best wishes

Feliza