Good evening everyone,
this time there is just a small update to the game.
Luna worked on improving the collisions, however there are only small changes visible yet.
You can check the new collisions for yourself on the top forest map.
(I changed the button to walk again from 'w' to 'e' since i realized that some people might use wasd to move)
After the next week Luna will continue with her work and improve the collisions even further.
As for me: I have started planning out our individual interaction system.
I promised you some more details and here is my rough plan for it:
I will use a three dimensional array, i will save the x coordinate, y coordinate and a number corresponding to the object that is at that place in it. With this i can check which object the player is facing based on the coordinates and show the according menu.
In the background of this system there will be many classes for the different types of objects, like rocks, trees, water or flowers.( classes are kinda like instructions on how to build an object. )
So once the class of lets say a rock has been opened there is a method in it which will change the entries of a menu.
A method is kind of an action, like walking or talking. In this case it will change the entries of a text based menu.
From then on the player can decide what to do and a different class will perform the chosen action, like picking up an object.
I do believe that this will take some time to complete, so stay up to date and dont miss the time that you can see some changes again. :)
As always you can play the updated version here.
I wish all of you merry christmas and some relaxing days.
Thanks for your continuous support.
Best wishes
Feliza
This Blog is about the game Noria with information about the progress and changes to the game. Noria is a rpg, simulation and build up game at the same time. It uses 2d RPG graphics.
Sunday, December 20, 2015
Sunday, December 13, 2015
Good evening,
this week Luna worked on testing new forms of colliders. Meaning she worked on the player not stopping too far from trees and other objects. Due to the fact that she is still in the middle of improving our maps there is no update for that this week.
I wanted to finish the interaction system this week. After i succesfully figured out the location of the object in front of the player, by taking the players position and direction into account i started looking for a way to figure out which object is at a given location in unity.
The result is that there is none.
There are two ways to create an interaction system in unity. The first would be to search in a list of all objects for the object you want. This is however not a good idea due to the performance suffering from it. The other method is to use colliders and once the player collides with an object a certain code is started and a program runs.
Since i want the player to be able to interact with every tile those solutions arent really suitable for this project.
I got some advice from a friend and decided to create my own system for this.
It will probably take several weeks, but the game will be faster and i can form the system to match my needs 100%.
The idea is to use a 2 dimensional array(imagine it like a table or grid) and store information about each location in my 2d world there. Once i finish planning the system i will tell you a bit more about it.
I have something else that i want to tell you today. In the week from the 21. december to the 27. december there will be no game or blog update due to the many christmas related events in this time.
Thanks for your continuous support.
Best wishes
Feliza
this week Luna worked on testing new forms of colliders. Meaning she worked on the player not stopping too far from trees and other objects. Due to the fact that she is still in the middle of improving our maps there is no update for that this week.
I wanted to finish the interaction system this week. After i succesfully figured out the location of the object in front of the player, by taking the players position and direction into account i started looking for a way to figure out which object is at a given location in unity.
The result is that there is none.
There are two ways to create an interaction system in unity. The first would be to search in a list of all objects for the object you want. This is however not a good idea due to the performance suffering from it. The other method is to use colliders and once the player collides with an object a certain code is started and a program runs.
Since i want the player to be able to interact with every tile those solutions arent really suitable for this project.
I got some advice from a friend and decided to create my own system for this.
It will probably take several weeks, but the game will be faster and i can form the system to match my needs 100%.
The idea is to use a 2 dimensional array(imagine it like a table or grid) and store information about each location in my 2d world there. Once i finish planning the system i will tell you a bit more about it.
I have something else that i want to tell you today. In the week from the 21. december to the 27. december there will be no game or blog update due to the many christmas related events in this time.
Thanks for your continuous support.
Best wishes
Feliza
Sunday, December 6, 2015
Good evening,
this week Luna fixed the graphics that didnt match at the edges of the maps.
In addition to that she created a new map for you to explore.
During the time that she spent working on improving the maps i finished the first step for the interaction system.
The first step was to make it possible to get the location of the player at any time.
Once i know the players location i have to check the direction the player is facing in and can then determine what object is in front of the player. This however will be implemented next week.
In order for it to be more fun to explore the map i have added a function to increase the player speed.
By pressing 'r' you start running and by pressing 'w' you continue walking.
The animation speed does not change corresponding to the movement speed though.
Please check out the new features and tell me your opinion in a comment.
You can play the updated version here.
Thanks for your continuous support.
Best wishes
Feliza
this week Luna fixed the graphics that didnt match at the edges of the maps.
In addition to that she created a new map for you to explore.
During the time that she spent working on improving the maps i finished the first step for the interaction system.
The first step was to make it possible to get the location of the player at any time.
Once i know the players location i have to check the direction the player is facing in and can then determine what object is in front of the player. This however will be implemented next week.
In order for it to be more fun to explore the map i have added a function to increase the player speed.
By pressing 'r' you start running and by pressing 'w' you continue walking.
The animation speed does not change corresponding to the movement speed though.
Please check out the new features and tell me your opinion in a comment.
You can play the updated version here.
Thanks for your continuous support.
Best wishes
Feliza
Sunday, November 29, 2015
Hello everyone,
this week Luna worked on a major makeover for her previous maps.
The layers on which the objects were placed have been reorganized as well as the objects themselves.
During that time i implemented collisions into the game. In addition to that i patched the maps from Luna together, creating a bigger area on which you can walk.
Since the colliders on trees and big stones have the form of a box the feeling might still be a bit rough.
The maps that i put together dont match each other perfectly yet, so Luna will be adjusting these things next week.
For those who read this and want to make a game using Tiled and Unity i got a few tipps regarding the map creation:
- First decide on a rough world map sketch so the big picture is correct
- When using Tiled decide on one path thats the same on every PC for your assets
- Double check after your map is complete if everything is correct
- Put the maps next to each other to check if they match
- Create an empty layer for the player and make sure it has the same number for each map
These are some things Luna and I figured out bit by bit while improving the maps each week.
Some of these things have yet to be changed on our own maps, however i am confident, that you will like the changes next week.
I look forward to uploading a new version next week and hope that you will be able to interact with objects or NPCs in the new version.
You can play the updated version here.
Best wishes
Feliza
this week Luna worked on a major makeover for her previous maps.
The layers on which the objects were placed have been reorganized as well as the objects themselves.
During that time i implemented collisions into the game. In addition to that i patched the maps from Luna together, creating a bigger area on which you can walk.
Since the colliders on trees and big stones have the form of a box the feeling might still be a bit rough.
The maps that i put together dont match each other perfectly yet, so Luna will be adjusting these things next week.
For those who read this and want to make a game using Tiled and Unity i got a few tipps regarding the map creation:
- First decide on a rough world map sketch so the big picture is correct
- When using Tiled decide on one path thats the same on every PC for your assets
- Double check after your map is complete if everything is correct
- Put the maps next to each other to check if they match
- Create an empty layer for the player and make sure it has the same number for each map
These are some things Luna and I figured out bit by bit while improving the maps each week.
Some of these things have yet to be changed on our own maps, however i am confident, that you will like the changes next week.
I look forward to uploading a new version next week and hope that you will be able to interact with objects or NPCs in the new version.
You can play the updated version here.
Best wishes
Feliza
Sunday, November 22, 2015
Good evening everyone,
this week my focus was on improving the game version rather than bringing out new content.
Some people told me a few things that didnt feel right and i worked on correcting them.
So i fixed the following issues:
- walking speed diagonally is now the same as walking speed into any other direction
- camera doesnt follow behind but stays with the player all the time
- animation speed has been slowed down to match the walking speed
During that time Luna made a new map, showing a part of the wide more or less empty lands left of the forest:
In addition to that she spent a lot of time reorganizing layers and objects. The aim was to make it easier to work with the maps in unity. Since these changes have yet to be completed you will still walk behind lakes and other objects from time to time.
You can play the updated version here.
It is important that you delete your cookies if you still see the old game. You will see the forest map, if you have the correct version.
In addition to the changes to the game and map structure we made it easier to comment, by removing a security question.
I hope you will all test the new version and tell me how it feels like now.
If you have trouble opening the game please refrain from using google chrome and try a different browser.
Thanks for your continuous support.
Best wishes
Feliza
this week my focus was on improving the game version rather than bringing out new content.
Some people told me a few things that didnt feel right and i worked on correcting them.
So i fixed the following issues:
- walking speed diagonally is now the same as walking speed into any other direction
- camera doesnt follow behind but stays with the player all the time
- animation speed has been slowed down to match the walking speed
During that time Luna made a new map, showing a part of the wide more or less empty lands left of the forest:
In addition to that she spent a lot of time reorganizing layers and objects. The aim was to make it easier to work with the maps in unity. Since these changes have yet to be completed you will still walk behind lakes and other objects from time to time.
You can play the updated version here.
It is important that you delete your cookies if you still see the old game. You will see the forest map, if you have the correct version.
In addition to the changes to the game and map structure we made it easier to comment, by removing a security question.
I hope you will all test the new version and tell me how it feels like now.
If you have trouble opening the game please refrain from using google chrome and try a different browser.
Thanks for your continuous support.
Best wishes
Feliza
Sunday, November 15, 2015
Hi everyone,
following the map from last time, which shows the forest entry i got another map of the forest for you, made by Luna.
As you can see the way stops and the forest unfolds... who knows what may be hidden at the end of the different paths...
Originally i planned on presenting you a download link today so you can download the game and play it on your computer. However some troubles with my webserver made me rethink that. For now i uploaded it as a web version.
You can acess the game under this link.
I worked on making the character walk upon pressing the arrow keys or wasd. In addition to that the camera now follows the player as well.
You can still walk of the map, even though nothing happens in this case.
I would like you to leave me a comment on how you think about the controls and camera.
Is the speed good, does it feel good or is there anything that should be adjusted?
Thanks for your continuous support.
Best wishes
Feliza
following the map from last time, which shows the forest entry i got another map of the forest for you, made by Luna.
As you can see the way stops and the forest unfolds... who knows what may be hidden at the end of the different paths...
Originally i planned on presenting you a download link today so you can download the game and play it on your computer. However some troubles with my webserver made me rethink that. For now i uploaded it as a web version.
You can acess the game under this link.
I worked on making the character walk upon pressing the arrow keys or wasd. In addition to that the camera now follows the player as well.
You can still walk of the map, even though nothing happens in this case.
I would like you to leave me a comment on how you think about the controls and camera.
Is the speed good, does it feel good or is there anything that should be adjusted?
Thanks for your continuous support.
Best wishes
Feliza
Sunday, November 8, 2015
Hello everyone,
this week i got some great news.
A friend of mine, who i will call Luna from here on decided to help me with the creation of this game.
She will focus on creating all the maps for now while i dedicate my time to the game logic and making the game work.
This here is the first map she made, which shows the forest entry:
During the time that she spent on creating some awesome maps for the game i figured out how to import the maps into unity. (Well in the video i wrote about he mentiones which program to use and how to use it.)
Since i got nothing but an example map and a camera which i can move in there yet there isnt much to show you.
However i want to show you my rough drawing of the world map. At least the worldmap of the first few month/years that you will play.
this week i got some great news.
A friend of mine, who i will call Luna from here on decided to help me with the creation of this game.
She will focus on creating all the maps for now while i dedicate my time to the game logic and making the game work.
This here is the first map she made, which shows the forest entry:
During the time that she spent on creating some awesome maps for the game i figured out how to import the maps into unity. (Well in the video i wrote about he mentiones which program to use and how to use it.)
Since i got nothing but an example map and a camera which i can move in there yet there isnt much to show you.
However i want to show you my rough drawing of the world map. At least the worldmap of the first few month/years that you will play.
It might be kinda hard to understand it, especially since its just a rough sketch. In addition to that the words are german. So let me explain what this is supposed to show:
On the top you can see some omnious purple clouds that keep you from seeing whats behind the water weel.
The river goes from the forest on the right side to the mountains on the left(or maybe other way round) and below the water weel are some paths going through wide grasslands.
At the bottom is a beach with a few cliffs and stones on the left side.
My aim for next week is to import all of Lunas maps into unity and have a character that can walk on it. The game will grow bit by bit until i release it as a singleplayer, which you can download. I will post the link to it once its playable.
Best wishes
Feliza
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