Sunday, October 25, 2015

Good evening everyone.

After finishing my "Roll a Ball" game last week my focus this week was on getting some more basic knowledge.
In order to achieve this I watched various videos about the interface, tags, layers and other parts of the options and windows Unity has to offer. I will continue doing this for the next week and after that start my research on 2d projects with Unity.

So far i have not decided, if i will start my big project now or if i will do one more example game.
I would be happy to hear your opinions and suggestions on what to do next.

Best wishes

Feliza

Sunday, October 18, 2015

Hi everyone,

this week i made some great progress and finished the whole "roll a ball" game which i just started.

Here you can acess the game and play it.

The rules are simple: use the arrow keys or wasd and move your ball to collect all yellow cubes.
If it is too easy try doing it without bouncing off a wall ;)

I am really happy i managed to make a cute little game within a week.

My next step will be to watch some more theoretical videos to broaden my knowledge.

Once i finished them i will work on applying the knowledge to my games.
Alternatively i might continue by watching some videos about 2D games.

There is a lot to learn so i will be busy working on something else that will be fun to play for you.

Best wishes

Feliza

Sunday, October 11, 2015

Good evening everyone,

today i want to present you the result of all my work so far.

You can acess my game here.

Rules: Click the left mouse button to fire a claw and try to pull all jewels up to your gun.

Even though this game is still partly bugged and you have to wait a bit between clicks i hope you can get an impression of what i have been working on so far.

From this tutorial i learned something about the basics of how to write scripts, how to acess the objects i created, how to create objects and what kind of colliders and other things i can add to them.

Due to the fact that this tutorial was still too hard and didnt work well in many aspects i decided to  take a step back and try the "roll a ball "game starting next week. I will continue with this project once i am up to the task.

I hope you will check in next week again to see my results of the roll a ball game.

Best wishes

Feliza






Sunday, October 4, 2015

Hello everyone,

i made some nice progress with the bug fixing this week.

The text is now visible, so i can start working on score and time next week.
Thus there will be different levels which randomly generated gems.
The ray is not going through my gems anymore but picking them up and retracting properly as well.

But well...

as you can see the pink ray doesnt disappear.
The gem keeps getting dragged left and right as well instead of disappearing.

So I got some work left to do in order to create a version which i can let you all play ;)

Best wishes

Feliza

Sunday, September 27, 2015

Hi everyone,

this week i managed to work on the scripts a bit. Meaning the gun is now rotating left and right and can kinda shoot a claw.
The rope will not stay pink in the end.
However i am having certain problems or rather bugs right now which i will focus on fixing next week before continuing the development.
The rope isnt retracting and isnt picking up the gems and taking them back to the gun.
Futher the texts for score, time and some others arent showing yet as well.

This was supposed to be a very easy example tutorial, however i am learning a lot due to unforseen difficulties which are popping up each time i do something. ;)

So i hope to make more progress next week and to be able to post a working version soon.

Best wishes

Feliza

Sunday, September 20, 2015

Hello everyone,

this week i was trying to figure out how to use my graphics in my game for many hours.
I finally managed to get it working.
I created a mesh in blender(imagine it like a form where you decide the number of corners and all this) and put my gem image on it as a texture. this way the game object(the gem) can only be hit directly and not when you hit the cube around it or something.




This is what my game looks like within my development program right now. The blue area is the sky, in the middle of it you can see the gun which will fire the hook and well there is also a little gem. In the little window of the right is the camera view. So you can see that the background of the area without a color will look like earth or sand.

My aim is something like this:
Source: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-jewel-miner-game?playlist=17219

I will have rocks and gems and a turret to shoot at them.

I hope to reach a similar state(which you all will be able to play) in the next 1-2weeks.
Once this basic version is done i will  try to improve it with additional features to improve my skill.

See ya next week.

Best wishes

Feliza



Saturday, September 12, 2015

Hi everyone,

thanks for checking in once again.

As i said before i was working on improving the look of my jewels a bit this week.

The result looks like this:


As you can see the ruby changed its color and shape and the diamond has the right form as well now.
Next i can either improve the jewels look further by adding some reflections or i can import them to unity and use them in my game.

Since my current project is nothing more than practise i believe that it is fine to simply use them this way.

You can look forward to seeing some screenshots of my game next week with the next post.

Best wishes

Feliza